Arkane Studios SASU is a French video game developer based in Lyon. It was founded in 1999, and released its first game, Arx Fatalis, in 2002. The studio has created the popular Dishonored series as well as developing Prey (2017), Deathloop (2021) and Redfall (2023). The studio's next game, Marvel's Blade, is under development.
Besides Arkane Lyon, Arkane Studios also operated Arkane Studios LLC (trade name Arkane Austin) in Austin, Texas, from July 2006 until its closure in May 2024.
Arx Fatalis critical praise gave Arkane the opportunity for them to work with Valve to develop a new title on their Source engine, and Colantonio opted to make a sequel, Arx Fatalis 2. However, the poor sales of the first game made it difficult to find a publisher; They were approached by Ubisoft and asked to apply the Arx Fatalis game engine to their Might and Magic. This became Dark Messiah of Might and Magic, released in October 2006. It refined the first-person melee combat of Arx Fatalis with a lesser emphasis on role-playing elements. During this time, Colantonio moved from France to Austin, Texas leaving the main studio in the hands of his colleagues while he set up Arkane Austin in June 2006. Over the next several years, most of the development work was done out of the Lyon studio where production costs were cheaper due to beneficial economic conditions, while the Austin studio was used for establishing relationships with other studios as to generate work-for-hire projects to augment Arkane's own projects.
Between 2006 and 2007, the company was working in conjunction with Valve to develop a spinoff game in the Half-Life series called Ravenholm, expanding on work that Warren Spector's Junction Point Studios had done previously. While Arkane and Valve had worked together to produce about nine to ten levels for a playable alpha build, the project was cancelled, believed to be due to lateness and cost of the project to date. On completion of Dark Messiah, Arkane started development of a new first-person shooter title, The Crossing using the Source engine. Colantonio described The Crossing as "crossplayer", having principally single-player gameplay but influenced by online multiplayer elements. The title had a budget of around $15 million, which made it difficult to find a publisher that did not include strict rules and requirements in the contract. While Colantonio had finally found one offer that was satisfactory to him, the studio was approached by EA to help work on LMNO, a game it was developing with Steven Spielberg; as EA's offer was more valuable and more stable, Colantonio decided to cancel The Crossing to focus the studio on LMNO. However, about two years after this, EA opted to cancel LMNO as well, forcing Arkane to take up assisting roles for a few years. This including developing the multiplayer component of Activision's , and helping with "design, animation, and art" for 2K Marin's BioShock 2.
While trying to grow the Austin studio, Colantonio met with Harvey Smith, a game developer that he had met earlier in his career and kept in contact with. Colantonio and Smith recognised they had several similar talents and initially felt that the two of them working in the same studio would be too troublesome, but they then considered if they were working on the same game together how their talents would mesh well. They quickly devised a "ninja pitch" that would tie into the basis of Dishonored, and worked out how they would share responsibilities at the studio. Smith formally came on board Arkane in 2008.
Smith moved to France to lead the Lyon studio in the sequel Dishonored 2 which was released in November 2016, while Colantonio stayed at the Austin studio to lead the development of Prey, a spiritual sequel of both System Shock and Arx Fatalis, that was released in 2017. Prey shared its name only with the intellectual property that ZeniMax had acquired from Human Head Studios and their 2006 Prey and cancelled Prey 2 games.
In June 2017, about two months following Preys release, Colantonio announced he was stepping down as president of Arkane. He said in a statement: "It is time for me to step out to spend some time with my son and reflect on what is important to me and my future." Smith took over management of the Austin studio, while Colantonio stayed with the Lyon studio to help transition it to new management.
Arkane assisted other ZeniMax studios as they finished off support for Dishonored 2 and Prey; these included supporting Bethesda Game Studios for Fallout 76, and MachineGames in level design for and . During Bethesda's E3 2019 press conference, Arkane Lyon unveiled its next game, Deathloop, a science-fiction based first-person shooter with the player-character stuck in a time loop.
Following the release of Deathloop, Romuald Capron, head of Arkane Lyon for seventeen years, announced in October 2021 he was stepping down and with Dinga Bakaba, Sébastien Mitton, Hugues Tardif and Morgan Barbe left in charge of managing the studio. Capron stated that he felt "the need to try something new" and "my goal is to keep on helping video game companies, and others, to make their creative vision become a reality, since that’s what I love to do". Bakaba was named as the studio head for Arkane Lyon in November 2021.
In May 2023, Arkane Austin released the co-op first-person shooter title Redfall. Approximately 70% of the Austin team who had worked on Prey would be gone by the time Redfall's development was complete. At the Game Awards 2023, Arkane Lyon announced Marvel's Blade in collaboration with Marvel Games and Bethesda Softworks, based on the Marvel Comics character of the same name. It will be a third-person action-adventure game, representing a departure from the first-person perspective-driven action titles previously developed by Arkane.
Microsoft closed several internal studios within ZeniMax, including Arkane Austin, on May 7, 2024, ending further development of Redfall. The closure reportedly came as a surprise to developers, who were notified by Matt Booty in an email memo. Before the closure, developers at Arkane Austin were continuing to work on the delayed 'Hero Pass' content for Redfall, which was due for release on Halloween 2024. The closure of the studio resulted in 96 job losses.
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In addition to developing with third-party game engines, such as using Unreal 3 for the first Dishonored and CryEngine for Prey, the studio has also developed their own Void Engine based on a heavily modified version of the id Tech 5 Engine. The Void Engine has powered Dishonored 2 and Deathloop. According to Dishonored 2s art director Sébastien Mitton, Void uses about 20% of id Tech 5, the rest rewritten to have larger and denser maps.
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